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A. Start blender, and select the default cube ( right click to select ) , press 'suppr' to remove it. You can also remove the point-light.
Modeling our potions particles with Blender
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B. Press Shift-A , and in the pop-up select Mesh => Cylinder.
Select your cylinder, zoom a bit with mouse wheel, and press 'Tab' to enter in edit-mode.
C. Press Ctrl+R to subdivide the cylinder, and with mouse-wheel increase the number of subdivisions. Then accept with a double-click.
D. You can select a loop ( a ring around the cylinder) with a Alt+Right-click.
E. Then resize the loop with the 'S' key and accept after moving the mouse with a left-click.
F. Reapeat the process for all loop to obtain a potion. You can even add details with more subdivisions. When your object is done, exit edit-mode with 'tab' key again.
Redo the process for more potions. In my case, I duplicated the first one with Shift+D then I altered the duplicated copy in edit-mode.