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A. For this tutorial I made only 3 potions, when they are done and aligned I create with Shift+A another mesh from scratch. A 'Cone' , then we enter in edit mode with Tab.
B. Do multiple subdivide actions with the w menu. This will create more triangles.
C. Then enter 'Randomize' in the search box ( Spacebar to show it )
D. You can adjust the vertex one by one to give a more interesting shape.
E. Or if you press 'O' key once, you can toggle the activation of the 'Proportional Editing Tool' and brush the shape a bit more easily.
F. At the end, exit edit mode (Tab) and call again the search box ( Spacebar ) and apply a 'Shade Smooth' action. All modeling is done. Very quick.
Modeling our pile emiter with Blender
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