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That's it! Here is the result of the part 1: The 3D line-art. Part 2 is about coloring and shading this type of monsters.
Ideas to perfect the result :
- Increase the number of particles, tweak the setting for a better look
- Keep adding details on the potions bottles, (eg. modifier as 'Subsurf' make them look better).
- Scale the scene ( select all with A , then scale down with S or up with S ) to get more or less strong black 'Edges'.
- Pass the render to G'MIC Testing>Photocomic>Photocomic Smoothing to remove small lines and smooth the drawing of elements.
Render
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Gallery of my results on episode 12 with the same method
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Raw Blender render
Raw Blender render
With contrast and GMIC Photocomix Smoothing