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TONS OF POTIONS
This second part studies the 2D tools available to
colorize lineart scenes with many tiny objects.
PART 2/2
wwww.peppercarrot.com
November 2015
By David Revoy
In first part, we used 3D to generate many objects, and render a black line-art around them. We could use 3D to colorize all of them too, but coloring them the 2D way will help us to blend the rendering between the 2D elements ( eg. the characters ) and the 3D line-art (eg. the potions).
Coloring them one by one? It would take years...
How computer graphics can help or assist us in this type of task?