49. The Dungeon of Dark Patterns
oi le lisri nu'o se fanva fi le jai se cuxna be do .i .ei tcidu le glico versiio + zukte lo ka fanva lo cnino
Tag: Geek-Fantasy
Panel 1. The adventurer and his fairy are in front of the door of a nightmarish dungeon, it's dark, foggy, and the inside the door we can't see anything except a deep red light.  
Dungeon: "Welcome adventurers, to the Dungeon of Dark Patterns!"
Panel 2. In one room of the dungeon, a giant beautiful and inviting door with a red carpet, and on the side, in the shadow a too little door. Writing on big door: Go to the trap, on small door: Go to the treasure. The adventurer crouch and do a little sign to the fairy to follow him to the little door.  
Dungeon: "Ha ha, you're good!"
Panel 3. The aventurer is now putting some effort climbing on an old rope in the middle of a room with a beautiful luxuous stairway with a red carpet on the side. A sign tells "GO TO THE TREASURE but pass by the trap" in direction of the beautiful stairs; and "(other options)" in small and in the shadow in direction of the rope.  
Dungeon: "Impressive!"
Panel 4. Top down view on the adventurers shrugging in front of the fairy, they reached a dead end. A short path on the right has on the ground the word "Now", and a longer path "Later". Both lead to a giant pool of green acid where bones and skulls are floating.   
Dungeon: "So, when do you want to jump to the trap?"

Bonus: Timelapse

While I'm painting, Krita periodically takes a snapshot of the process. Here is a video compilation of all the snapshots for this episode, accelerated a lot (an episode takes between 10 and 16 hours to complete).

Published on 2026-04-22.

Support my free(libre) and open-source webcomics on:

tadji lo nu zgana le'e nuzba
krasi i jaspu arte 049.zip (Krita KRA, 85.07MB )
Speechbubbles: MiniFantasyTheater_lang-pack.zip (Inkscape SVG, 14.25MB)
sorcu ci'e la .git.

Exports for printing pixra gi'e se cusku
po'o pixra
po'o uenzi (PDF)
po'o uenzi (PNG)
po'o uenzi (SVG)
sitna More information and good practice for attribution can be found on the documentation.